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Exotic Matters
Fried Liver Attack
27
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Posted - 2015.02.28 08:52:24 -
[1] - Quote
I think the statistics on the killboards could be improved to give more meaningful stats.
As it stands a pilot who sits in a 100 man fleet gatecamping will have much better stats than a 2 or 3 man gang who take on battles that require more risk and skill.
I tried to think of ways that amount of damage done or number of final blows/most damage would be tracked but this would discredit the value of tackle and other non-dps warfare that often requires more skill. Other things would require numbers that are not already recorded by the game.
But at the very least it seem like it would be easy to generate a stat that took into account the number of pilots on the kill. So you would have an "adjusted" kill stat where if you were in a 100 man fleet you would get .01 kill and if you were in a 2 man fleet you would get .5 kill.
Or perhaps the isk ratio be based on this. If 100 ships kill a 100 million isk ship, the pilot gets credit for 1 million isk damage. As it stands a 90% isk efficiency is a stat entirely without meaning and can be achieved by the worst pilot in the game if he joins the right fleets. But this stat I suggest would be a much more reliable gauge of the success rate of the pilot.
Maybe other ideas that haven't occurred to me, just seems to me that the numbers are less meaningful than they could be. |

Exotic Matters
Fried Liver Attack
27
|
Posted - 2015.02.28 10:46:02 -
[2] - Quote
I'm not overly worried about killboards, but I do like to have some measure of how I am doing. As it stands the numbers only really tell me how much I play the game, not how well I am doing at it.
Having stats like I suggested would tend to reward blop gangs less, perhaps encourage people to fight more in smaller gangs as they would be rewarded for it in the numbers even if they lost more ships, making them less risk averse.
It's not like I would be on the top of any list no matter how you cooked the numbers, I'm mediocre at best, I just like to see better data. |

Exotic Matters
Fried Liver Attack
27
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Posted - 2015.03.01 03:24:10 -
[3] - Quote
Just because something can never really be a perfect indicator of anything and will always be flawed, does not me that it shouldn't be improved.
Even if you don't think it should exist, it does, and its not going anywhere, so why not improve it.
I do think that some of those that dislike killboards in general are those who would rather that the intel was not available to be used against them. Not that they don't pay attention to it themselves, and at least on some value care how it how well they do on it. Or perhaps they don't want a reliable indicator of skill because they are afraid that it would reflect badly on them. If the stats are obviously meaningless, as they are, then it isn't a threat to them. |

Exotic Matters
Fried Liver Attack
27
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Posted - 2015.03.01 19:26:44 -
[4] - Quote
To answer the one serious response, I would rather have 3rd party developers handle the killboards and let the game developers continue to work on the game itself. Often 3rd party tools are superior anyway, such as EFT and some market tools that are available, but the killboards do totally suck in their current form.
One thing can only be done by CCP, and that is what raw data is produced in the first place. So CCP should credit logistics pilots somehow on killmails, at least if they are repping a ship that kills another ship. |
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